Project
Amazon's interactive Glow projector and video calling device lets kids read, draw, and play games with family and friends no matter where they are. This device featured new to world technology utilizing projection to create a no-device touch surface to interact with the playspace in real time with their connected caregiver.
SCOPE: UX design, prototyping and art direction for early conceptual thinking and product definition for experiences across Amazon Glow. As the product developed, I lead the creative aspects of ramping up game design focusing on defining visual style and tone for a series of classic games. From there, I took on the Associate Creative Director role for all creative arts, reading, music, and movement based activities.
ROLE: Associate Creative Director, Creative Arts and Reading Experiences
Connected Experiences on Glow
Real-time Drawing
The Glow drawing experience is unique to the platform and designed to replicate the simple activity of drawing next to each other - even when apart. 
Interactive Reading
The reading and Animated Story development as part of the core Glow experience. 
Animated Stories
Art Director for a series of interactive stories including a content partnership with Disney and an original story “My Super Space Adventure”. 
Classic Games
Creative Art Director for the classic games developed for Glow 

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