Project
Amazon's interactive Glow projector and video calling device lets kids read, draw, and play games with family and friends no matter where they are. This device featured new to world technology utilizing projection to create a no-device touch surface to interact with the playspace in real time with their connected caregiver.
SCOPE: UX design, prototyping and art direction for early conceptual thinking and product definition for experiences across Amazon Glow. As the product developed, I lead the creative aspects of ramping up game design focusing on defining visual style and tone for a series of classic games. From there, I took on the Associate Creative Director role for all creative arts, reading, music, and movement based activities.
ROLE: Associate Creative Director, Creative Arts and Reading Experiences
Connected Experiences on Glow